Students mirror the behavior and emotions of their teachers, successful personalization of learning can only be achieved through a real connection between teachers and students that is mindful of students’ individual capabilities, handicaps, and gifts. Education virtualization gives teachers the tools to provide students the opportunity to experience success in learning and to achieve the high standards they possibly can individually. Using virtualization technologies, teachers are able to construct an image of each student based on needs that are informed by their knowledge of the students’ personal, family, and the requirements for a successful transition to supportive destinations. Unlike e-learning and its convoluted distracting multi-parts that include audio, cameras, lighting, and multi-devices using different communication protocols. The adapted e-Meetings channels are designed for far shorter screen timelines than classroom learning needs. The size and available resources that individuals can tap into make virtualization technology native to education. Virtualization platform designed specifically for education not only embeds all educational processes from policy, through standards and pedagogy, to real-time updates, reviews, and reinforcement of learning.
Let’s look at the impact of each of these listed distant learning technologies in use today on learning outcomes.
Audio: The transmission, reception, and reproduction of sound requires an environment to be prepared to reduce ambient noise interference from bare (non-carpeted) floors, cemented ceilings, and walls. In a nutshell, an ambient air cannot be achieved in an environment that is not comprehensively treated to reduce interference. Interference from students’ audio systems today, impact e-Learning greatly, because it results in an entire class’s inability to understand what is being said. Audio problems reduces the effectiveness of e-Learning, especially for K – 12 Grades. Researchers tracking the effectiveness of e-learning in K – 12 schools in California, put audio systems negative impact on e-learning channels at 68% reduction in effectiveness.
Cameras: Professional and smartphone video and photographic cameras have recording capabilities ranging from 720p, through 1080p, 4K, and 8K that are most ideal for streaming and broadcasting moving images. However, connectivity requires jacks consisting of a mixture of HDMI + SDI, or Mini or Micro HDMI, HDMI, or SDI to SDI. These essential connectivity tools are important factors to consider in the versatility of a camera. In a home or classroom environment with young people, Cameras add to hazardous clutter that is unsafe for learning.
Lighting: Lighting equipment is often required to improve video picture quality for effective recognition of human gestures like a raised hand. Poor lighting affects streaming and may produce a hissing effect that impacts the ambient sound and students’ overall health negatively over time.
Digital Devices: They consist of computers, monitors, cameras, smartphones, sound amplifiers, and microphones all operating using frequencies for signaling that require protocols to establish communication between two devices. Extended use of these devices by young people in close proximity may constitute health hazards through sleep deprivation and the like.
Computers & Bandwidth: In a remote learning environment each student will connect a device to the Internet, these computers have different hardware configuration. A mismatch between the computer hardware and the internet bandwidth speed result in a slow connection. Adding extra costs to families. Teachers have found themselves driving hundreds of miles to prepare students for exit assessments, because they lack adequate connectivity.
e-Meetings Services: These online platforms combined are not designed for the purpose of education, because unlike 8 AM – 2 PM classroom-based learning they are designed to serve the need of 45 Minutes ad-hoc meetings. The distractions caused by the connected devices, the safety hazards of the connected devices, synchronous and asynchronous nature of the channels impact how many students can be seen on screen same-time. A factor that makes e-meeting services not robust enough for questions and answers, constant debating, materials references, and practical demonstration of subject matter mastery that takes place in face-to-face learning environments.
Emailed documents are printed by families and students for revision and coaching purposes outside school using current e-learning systems. A practice that widens the emotional connection gap between teachers and students.
The computing power and appropriately configured application stack in a container per student, teacher, and employee improves the functionality of connected devices. Age appropriate learning content developed by Skills4Industry and approved by the school system or istitution is pushed to the edges (students containers). Students are connected to their cohorts, teachers, coaches, and mentors real-time at application level. Their learning content allows them to enter a classroom through any device where the connect to their container regardless of bandwidth, and computer configuration. They may store all learning data on their containers or update their classroom system at a time that is convenient. The robustness of virtualization technologies enables live classes to be conducted as if the classes are in person. The learning content design uses context (the big picture), and concepts (the small steps towards the big picture) to improve learning-by-doing, making the students self directed learners. Teachers are provided access to technology tools that uses a needs-driven approach to differentiate learning, which is at the heart of Skills4Industry empathetic mirroring instructional delivery method. Teachers are able to use technology tools to construct an image of each student’s level of readiness and understanding of each subject matter, including the topics they have not completely grasped daily real-time. Through intelligent algorithm-based emotive tools, teachers see and understand the areas of specific materials students have problems with. While videos are used to analyze students to establish how many times a teacher must circle each new concept to ensure general cohort understanding with varying levels of emotional interactivity. It is then apt for the teacher to provide students with the knowledge and skills to develop an understanding of the subject matter through differentiation.
Core Elements of Education Virtualization: Multi-cloud support - Data captured from learner destinations requirements, standards, needs, classification, & mapping - A declarative approach that aims to improve standards and pedagogical readability - Produce-native metrics on resources that match accurate learning performance at scale - Support multi-account setups - Easy to maintain pedagogical concepts written in a declarative language - Easy to integrate with GitOps workflows for school systems and institutions